Tag Archives: social media
If I were to graph the number of apps installed on any device I own since I got my first Android phone in the summer of 2011 (an HTC Inspire), it would be left-skewed. A combination of concerns about battery life and storage space, the realization that some websites offer better experiences than their respective apps (especially Facebook), and an overall desire to just have few sources of information has led to delete nearly everything but preloaded apps.
What’s left? Not much.
What’s more, I haven’t actively searched for a new app in a while. I’m not sure if this says more about me being burned out on data and notifications (they feel so distracting, and I know I have written/read less because of them) or about the maturity of the app market.
I remember when “apps” became part of the lexicon some time in the summer of 2008. I had just moved to Chicago and I still had a Motorola RAZR that might have been cutting-edge in 2005, during my first year of college. When I got online for the first time ever in my first Chicago apartment – via a Dell desktop PC – the App Store was only 2 months old and Google Chrome was less than a week old. On my PC, I didn’t really think of “apps” except for Web browsers and games, and even then I thought of them as “programs.”
In 2009, I had my first brushes apps like Shazam and Grindr that offered something a lot different than what had been available from a PC or Mac. In 2010, I learned about Instagram and was for the first time jealous of people who had iPhones (I still had a dumb phone of some sort at that time). In 2012, I found out about Uber and was briefly enamored with it before it revealed itself as an ethically-challenged organization.
But since then, there haven’t been many “a-ha” moments for me in using mobile apps. The ones I use every day are based on age-old phone conventions like being able to send text messages (starting with SMS and now evolving into iMessage, LINE, etc.) and photos.
There’s also DuckDuckGo (a search engine, one of the oldest forms of exploring the Web), Lyft (since I can’t stand Uber), Flickr (for photo backup) and Tumblr (where I do some of my creative writing). There are ways to pay for my coffee (Dunkin’ Donuts and Starbucks) and then there’s Yo, which is a novel way to get updates on RSS feeds, Twitter accounts, etc. Although it started a gimmick, I think Yo has a lot of potential. There’s Pocket, my favorite. And 1Password, which simplifies so many headaches.
Part of the reason for the paucity of apps on my phone is that I have never been in love with social networking. With Tumblr, I can just publish from time to time and not worry about my real identity. But I steer clear of Facebook and Twitter on mobile since they just demand too much attention for too little return. I use Snapchat but have never used Secret (I don’t get it) or any dating app like Tinder (I’m married).
What is the future of social networking? Bleak, I hope, since it seems to make so many people anxious or unhappy, worrying about what others are doing and keeping track of when certain people are awake or active. I liked this passage from Tyler Brule:
“I have a theory about social media: that is exists not because people are dying to share everything but because of poor urban planning. The reason these channels have developed on the U.S. west coast stems from millions of people being lonely and trapped in sprawling suburbs. Apparently, the Swiss are among the lowest users of social media in Europe. I’d venture that this is due to village life, good public transport and a sense of community.”
In America, for someone born after 1980, there are so many barriers to meeting up with others unless: 1) you have a car; 2) have access to good public transportation. #1 is an issue for the cash-challenged Millennial generation, yet so much of American infrastructure – from sprawling parking complexes to office parks located in the middle of nowhere – assumes the ownership of one. #2 is surprisingly rare – I would venture to say that one can only comfortably be out and about in a city without having a car as back-up in exactly two American cities: New York and Chicago.
What fills the void? Social media and messaging apps. Maybe part of my own gravitation away from social media has been the fact that I have lived in one of these two cities for the past 7 years. Plus, no longer being single has also eroded a lot of the youthful fascination that once made, say, Facebook so exciting to use. It’s hard for anyone who joined Facebook after roughly 2006 or 2007 to know what it was like in the early years, when it was all single college students who send each other Pokes and edited each other’s Walls at will.
Less social media (and storage space – I settled for a 16GB iPhone 6 Plus) has led to a pretty spartan, utilitarian home screen. But it’s also, I suspect, left me happier since I don’t have to keep tabs on others as part of a lonely suburban existence.
One of the distinctive things about the Internet is that no one used to call it “the Internet.” Throughout much of the 1990s, the act of accessing an IP network (likely over dial-up) was referred to as “going online,” entering “cyberspace,” or encountering “the Net,” “Web,” or just “AOL.” Then there was my favorite: the Information Super Highway.
Networks and history
Computer-driven networks had been evolving for decades by the time that Geocities et al made them directly accessible to consumers. There wasn’t a monolithic, unified network in development that whole time, though; “the Internet,” in all of its broad meaning, was a latecomer to the networking, software and hardware party that had been going on since microprocessors were invented in the 1940s.
Speaking of the 40s: I saw Ethernet inventor Bob Metcalfe speak at a conference in D.C. last year, and he half-joked that the Internet began in 1946 with the first microprocessor, making it exactly as old as he was. This quip is instructive, since, on the one hand, it demonstrates how the numerous technological inventions that makes today’s Internet possible go back many years, and, on the other, it shows how all of these developments have been retroactively wrapped up in the homogenous terminology of the “Internet” (so we have “the history of the Internet,” or “pre-Internet” instead of “the history of networking technologies and capitalistic decision making” or “pre-chip.”)
Card-processing networks and travel reservation networks, for instance, were among the disparate networks that emerged throughout the 1970s, as Evgeny Morozov noted in a recent interview. The discursive convergence on the term “Internet” didn’t happen until much later, and was never inevitable. Infrastructure control had to be handed off to the private sector and specific technologies and protocol stacks (like Ethernet and TCP/IP) had to win out over others.
Medium vs space
These days, the Internet is seen primarily as a medium. One might “use” the Internet in the same way she might use a phone line, magazine, or TV. It serves as a means of getting information, e.g., it has literally become “the media,” in a happy coincidence of terminology. But one doesn’t really occupy it; in the popular imagination, there is no longer a spatial quality to it, and talking about “cyberspace” feels anachronistic.
This wasn’t always the case. There was “cyberspace,” sure, but there were also “chat rooms” (another spatial reference) as well as weird artifacts like Apple eWorld that tried to represent connectivity as a traditional community – with buildings corresponding to different tasks – rather than one giant medium (“the Internet”). Even early browsers like Mosaic and Netscape Navigator had names that were spatial, representing a physical collection of objects and a guide through a cyber-landscape, respectively.
None of these modes of connectivity were strange in the 1990s. My favorite example in this mold was the Sierra On-Line adventure game “Space Quest 6: The Spinal Frontier” (hereafter “SQ6”), released, crucially, in 1995, which was the year that Netscape really began to pick up steam and Windows 95 was released. It was also, if I recall correctly, the first year I actually went online.
Space and “Space Quest 6”
SQ6, like its predecessors and most of Sierra On-Line’s games, was a point-and-click adventure, a genre that involves investigating a world, clicking on things, accumulating inventory, talking to people, and solving puzzles. Generally, the gameplay is slow-paced and intellectual. I grew up with these games in the early 90s, installing them from floppy disks, being stumped for hours on puzzles, and then having to order a hint book since GameFAQs didn’t exist yet.
Many of them also had manuals that contained crucial, proprietary hints to puzzles, as a means of copy protection. “Space Quest V: The Next Mutation,” for instance, had a tabloid that included important tips. With SQ6, there was a pack-in magazine called “Popular Janitronics” that you absolutely had to have to complete one of the game’s hardest tasks (creating a homing beacon).
Unlike, say, “King Quest’s VI: Heir Today, Gone Tomorrow” (also from Sierra), SQ6 wasn’t on the technological cutting-edge, although I thought it was at the time since it was the first “Space Quest” game to be built for CD-ROM distribution (to get a sense of how big a deal this was: KQ6 was initially available on 12 floppies, and, after a year, on 1 CD). Its graphics were ok and its gameplay standard.
The game’s hero, Roger Wilco, goes to several exotic planets on his quest to save someone named Stellar Santiago. The most memorable sequence for me, though, is when he goes into cyberspace, which looks like this:
Software, networks, and hardware
These screenshots show how a lot of people in 1995 conceived of “the Internet” (which didn’t really have that label at this time; that noun with the definite article is found nowhere in the game’s dialogue or literature): vast spaces, dotted with highways that carried information and ran past virtual buildings that held online accounts and files. The file cabinet screen grab above is accessed through a menu that looks like a dead-ringer for Windows 3.1, which is itself housed inside a trailer. That’s about as cyberspace-in-early-1995 as you can get, and not far off from eWorld, albeit in a Windows-centric universe (I played the game on a Windows 95 machine).
While all of this may seem outdated now, it really isn’t. For starters, Roger goes online not by using a phone or even a PC, but by donning a VR headset that doesn’t look much different from Facebook’s Oculus Rift. Everything old is new again; recycling sci-fi and fictional ideas is both a fascinating aspect and a potential weakness of the tech industry, which has a strange reliance on the entertainment industry for ideas at times when its own poverty of imagination shows through. Plus, the idea of the Internet as a space was never “wrong,” it just lost out to the homogenization that eventually grouped disparate histories in hardware, software and networking infrastructure into one story, as Morozov pointed out:
“For most of the nineties, you still had a multiplicity of different visions, interpretations, anxieties and longings for this new world, and a lot of competing terms for it – virtual reality [note: weird how this one has survived and actually flourished in the discourse of wearable technology], hypertext, World Wide Web, Internet. At some point, the Internet as a medium overtook all of them and became the organizing metacategory, while the others dropped away. What would have changed if we had continued thinking about it as a space rather than as a medium? Questions like these are important. The Net isn’t a timeless, unproblematic category. I want to understand how it became an object of analysis that incorporates all these parallel histories: in hardware, software, state-supported infrastructures, privatization of infrastructures, and strips them of their political, economic and historical contexts to generate a typical origin story: there was an invention- Vint Cerf and DARPA – and it became this fascinating new force with a life of its own. Essentially, that’s our Internet discourse at present.”
He’s asking good questions, and I can’t wait for him to write more books on “the Internet” and its history. Since we’re talking about video games here, though, I might note, on the subject of “origin stories,” that this tendency toward a specific, linear history of “the Internet” – one that scrubs out various continuity errors or false starts – is a lot like something from a comic book or fictional universe, which makes sense. The tech industry at present has considerable overlap with geek culture, which has led it to elevate the Maker movement and the sort of artifact-obsessed outlook that loves clean origin stories rather than messy human dramas.
Wilco and conclusions
Roger Wilco never starred in another official SQ after 1995. Like the rest of Sierra’s adventure gaming franchises, which had thrived as PCs became mainstream in the 1980s and 1990s, it struggled to keep pace with new types of games that sported better graphics, more violence, and online gameplay. The solo, introverted experience of the point-and-click game was no match for attention spans with access to Unreal Tournament and, eventually, Facebook games.
With that transition in mind, it makes sense that SQ6 would see “the Internet” as a bunch of filing cabinets, or an “offline” version of Windows 3.1, for someone to dig through. The notion of the Internet as an actual medium for other people’s information, rather than a quiet library for each individual, implies a broad social connection that computers did not deliver in the mid 1990s and further back.
It’s too bad, in a way. If the Internet were conceived of a space today, think of the impact such a mindset might have on data collection and privacy – Wilco would have been overwhelmed had he stumbled across the “F” filing cabinet in that building, stuffed as it would be now with Facebook data. Or the “N” (NSA) or “U” (Uber) cabinets. Maybe it’s time to bring “cyberspace” back, if only as a semantic nod to there being real consequences for data collection and online screeds.
Dashclock Widget is a revelation. It has become so integrated into my daily workflow on my Nexus 4 that I forget that it isn’t an Android system app and that it is in fact a 3rd-party solution (albeit one developed by a former Googler, Roman Nurik). When an app reaches this level, at which it no longer requires any effort or second thought to use, then I know that its functionality and design have resonated not just with me but likely with thousands of other users, too. If you need a quick primer about Dashclock, I’ve written one here.
The best thing about Dashclock, however, is that it is an ecosystem unto itself, a mini OS that governs your Android 4.2+ lockscreen (seriously, Google should acquire this app). Many Android developers have now created extensions for Dashclock and diversified and enriched its functionality. Out of the “box,” Dashclock supports Gmail, SMS, missed calls, weather (from the stock Android weather app), Google Calendar, and Alarm/Clock. 3rd-party extensions typically add support for other apps (like Google Voice) or display their own curated sets of data (like quotes). Some topshelf Android apps have Dashclock support baked-in, meaning that you only have to add their extension in the Dashclock settings menu.
Here’s a roundup of 13 of my favorite Dashclock extensions (why 13? Because I’m feeling unlucky today, that’s why).
As its name suggests, AnyDash Pro lets you add an extension for any currently installed Android app. Simply pick an app, and then pick an icon to go with it. You’ll have to grant AnyDash Pro the appropriate Accessibility permissions so that it can monitor your notifications. My favorite apps to pair with AnyDash Pro are Snapchat, stock Email client, Words With Friends, and Google Voice.
This app is an all-star. It gives long-term charts and history about your battery usage and life, with nice charts and relevant statistics (e.g., “battery usually lasts [time]”). It can also put your phone into “Night Mode” (with mobile data, wifi, Bluetooth, and background sync all disabled) automatically during assigned time periods. Its Dashclock extension shows the predicted amount of battery life left, or, if the device is charging, how long you’ll have to wait until it’s fully charged.
As its name suggests, this extension lets you add an action, icon, and title/text of any kind to your Dashclock. Want to launch Chrome or toggle Bluetooth? You can do it with a simple tap.
I’m not much of a Facebook user, but this extension is useful if you are: it shows counts
and extended text for global notifications as well as Facebook messages.
This is a simple extension that provides a thoughtful or inspirational (or sometimes depressing) quote from a famous person. You can customize the content areas you want the quotes to pertain to (tech, love, etc.), as well as the refresh frequency.
Do you like Google Keep? Me too! It’s the best way to get a stock Android experience while taking notes, making lists, and saving images. This handy extension gives you immediate access to Keep, and better yet, it lets you configure what action you trigger when you tap its Dashclock icon: you can browse notes, or go directly to creating a new note or new list.
Dashclock can already display an SMS extension by default, but this 3rd-party extension
does a little more: it shows the actual unread count for your SMS/MMS, rather than the number of unread conversations. So if you have five new SMS from one person, it’ll show
that, rather than “1 Unread Conversation,” which wouldn’t give you a sense of how many
messages that person had really sent.
I used to use Dictionary.com’s app for a daily word of the day, but I eventually discarded
it due to the ugliness of its widget. This provides a much better solution: the word and its definition are shown in Dashclock, and can be clicked to take you to the Merriam-Webster page.
Eye in Sky is the greatest of all Android weather apps – it has a killer widget, lots of cool icon packs, and a persistent notification with hip language (“refreshingly cool,” e.g.) and a graphical preview of the rest of the day’s weather. It also supports Dashclock, with an icon to show the current condition, as well as read-out about the condition and temperature. There’s no reason not to ditch the stock weather extension for Eye in Sky’s version. And please, support the developer by upgrading to the Pro license (it removes the annoying in-notification adds, too).
This is a great app in its own right that lets you access links and files that you’ve pushed to your Android device using either the PushBullet website or the handy Chrome extension. Its Dashclock extension previews the content of the most recent push and shows you an applicable push count.
Robin is an amazing client for App.net (ADN), with some of the smoothness scrolling I’ve ever seen on an Android app and a rich set of features. Its Dashclock extension lets you preview any notifications.
This nifty extension lets you perform a search on the current song playing and it lets you utilize Shazam, Sound Search for Google Play, or SoundHound.
If you’re a Star Trek nerd (like I am), this extension is a lot of fun. You can see the current Stardate, plus you can configure it according to whichever series/timeline you prefer (I use The Original Series). It clicks-thru to Google Calendar, too.
The Trek Episode Guide app is also a great resource if you’re a Trekkie.